Autoregressive Diffusion


Poster

image View a PDF version of the poster here.

Overview

Long-term generation of realistic human motion is a difficult problem, with applications in human-computer interaction, computer animation, robotics, and more. Most approaches run the following problems:

  • Unrealistic physical interactions (e.g. foot sliding)
  • Repetitive or degenerate outputs (i.e. frozen motion)
  • Limited interactive controllability

Current Findings:

  • The main difficulty in the autoregressive mode is preserving the data’s distribution when sampling multiple times across multiple strides.
  • Prenoising imposes an extra constraint across strides that helps make more consistent motions across strides.
  • Inpaint training and guided inference help make the training and inference tasks more similar, improving performance.
  • There remains more to be desired with the strength of trajectory control and real-time diffusion.

Publication

In the works.

William Huang
© 2024